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<h1>K:/VoodooShader/Framework/FullscreenManager.cpp</h1><a href="_fullscreen_manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Framework.cpp : Defines the exported functions for the DLL application.</span>
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 
<a name="l00004"></a>00004 <span class="preprocessor">#include &quot;<a class="code" href="_fullscreen_manager_8hpp.html">FullscreenManager.hpp</a>&quot;</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &quot;<a class="code" href="_adapter_8hpp.html">Adapter.hpp</a>&quot;</span>
<a name="l00006"></a>00006 <span class="preprocessor">#include &quot;<a class="code" href="_exception_8hpp.html">Exception.hpp</a>&quot;</span>
<a name="l00007"></a>00007 <span class="preprocessor">#include &quot;<a class="code" href="_core_8hpp.html">Core.hpp</a>&quot;</span>
<a name="l00008"></a>00008 
<a name="l00009"></a>00009 <span class="keyword">namespace </span>VoodooShader
<a name="l00010"></a>00010 {
<a name="l00011"></a><a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#aad3d9cc7d699c24f4007037576d2e142">00011</a>         <a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#aad3d9cc7d699c24f4007037576d2e142" title="Default constructor.">FullscreenManager::FullscreenManager</a>(<a class="code" href="class_voodoo_shader_1_1_core.html" title="Core engine class for the Voodoo Shader Framework.">Core</a> * parent)
<a name="l00012"></a>00012                 : mParent(parent) 
<a name="l00013"></a>00013         { };
<a name="l00014"></a>00014 
<a name="l00015"></a><a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#aeca0ef1675db981c48eff64754133e70">00015</a>         <span class="keywordtype">size_t</span> <a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#aeca0ef1675db981c48eff64754133e70" title="Insert a shader into the render queue.">FullscreenManager::Add</a>(<a class="code" href="class_voodoo_shader_1_1_shader.html">Shader</a> * shader, <span class="keywordtype">int</span> position)
<a name="l00016"></a>00016         {
<a name="l00017"></a>00017                 <span class="keywordflow">if</span> ( position &lt; -1 )
<a name="l00018"></a>00018                 {
<a name="l00019"></a>00019                         <a class="code" href="_meta_8hpp.html#a3ea21531e84c90ff57c243eef463266b">Throw</a>(<span class="stringliteral">&quot;Voodoo Core: Could not add shader, invalid position (&lt; -1).&quot;</span>, this-&gt;<a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#a1c9c62ade60d15aa0c086b4d45e698a4" title="A constant reference to the parent VoodooShader::Core.">mParent</a>);
<a name="l00020"></a>00020                 } <span class="keywordflow">else</span> <span class="keywordflow">if</span> ( position == -1 ) {
<a name="l00021"></a>00021                         <span class="comment">// Append to the end of the list</span>
<a name="l00022"></a>00022                         this-&gt;<a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#a041e88f50af158ae938aab437b2e8079" title="A vector containing the list of shaders to render, in order.">mShaders</a>.push_back(shader);
<a name="l00023"></a>00023                         <span class="keywordflow">return</span> this-&gt;<a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#a041e88f50af158ae938aab437b2e8079" title="A vector containing the list of shaders to render, in order.">mShaders</a>.size() - 1;
<a name="l00024"></a>00024                 } <span class="keywordflow">else</span> {
<a name="l00025"></a>00025                         ShaderVector::iterator shaderPosition = this-&gt;<a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#a041e88f50af158ae938aab437b2e8079" title="A vector containing the list of shaders to render, in order.">mShaders</a>.begin() + position;
<a name="l00026"></a>00026                         this-&gt;<a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#a041e88f50af158ae938aab437b2e8079" title="A vector containing the list of shaders to render, in order.">mShaders</a>.insert(shaderPosition, shader);
<a name="l00027"></a>00027                         <span class="keywordflow">return</span> position;
<a name="l00028"></a>00028                 }
<a name="l00029"></a>00029         }
<a name="l00030"></a>00030 
<a name="l00031"></a><a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#af21c4671d947b202867ee05a625b4f26">00031</a>         <span class="keywordtype">void</span> <a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#af21c4671d947b202867ee05a625b4f26" title="Removes a shader from the render queue.">FullscreenManager::Remove</a>(<span class="keywordtype">size_t</span> position)
<a name="l00032"></a>00032         {
<a name="l00033"></a>00033                 <span class="keywordflow">if</span> ( this-&gt;<a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#a041e88f50af158ae938aab437b2e8079" title="A vector containing the list of shaders to render, in order.">mShaders</a>.size() &lt;= position )
<a name="l00034"></a>00034                 {
<a name="l00035"></a>00035                         <a class="code" href="_meta_8hpp.html#a3ea21531e84c90ff57c243eef463266b">Throw</a>(<span class="stringliteral">&quot;Voodoo Core: Could not remove shader, list size &lt;= position.&quot;</span>, this-&gt;<a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#a1c9c62ade60d15aa0c086b4d45e698a4" title="A constant reference to the parent VoodooShader::Core.">mParent</a>);
<a name="l00036"></a>00036                 } <span class="keywordflow">else</span> {
<a name="l00037"></a>00037                         ShaderVector::iterator shaderPosition = this-&gt;<a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#a041e88f50af158ae938aab437b2e8079" title="A vector containing the list of shaders to render, in order.">mShaders</a>.begin() + position;
<a name="l00038"></a>00038                         this-&gt;<a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#a041e88f50af158ae938aab437b2e8079" title="A vector containing the list of shaders to render, in order.">mShaders</a>.erase(shaderPosition);
<a name="l00039"></a>00039                 }
<a name="l00040"></a>00040         }
<a name="l00041"></a>00041 
<a name="l00042"></a><a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#af0c2a455c75b1c15b4fe826278d6b6be">00042</a>         <span class="keywordtype">void</span> <a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#af0c2a455c75b1c15b4fe826278d6b6be" title="Binds shaders from the post-processing queue and draws them to screen.">FullscreenManager::Render</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> size, <span class="keywordtype">int</span> count)
<a name="l00043"></a>00043         {
<a name="l00044"></a>00044                 <span class="keywordflow">if</span> ( count == 0 )
<a name="l00045"></a>00045                 {
<a name="l00046"></a>00046                         <a class="code" href="_meta_8hpp.html#a3ea21531e84c90ff57c243eef463266b">Throw</a>(<span class="stringliteral">&quot;Voodoo Core: Could not render 0 fullscreen shaders.&quot;</span>, this-&gt;<a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#a1c9c62ade60d15aa0c086b4d45e698a4" title="A constant reference to the parent VoodooShader::Core.">mParent</a>);
<a name="l00047"></a>00047                 }
<a name="l00048"></a>00048 
<a name="l00049"></a>00049                 Adapter * adapter = this-&gt;<a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#a1c9c62ade60d15aa0c086b4d45e698a4" title="A constant reference to the parent VoodooShader::Core.">mParent</a>-&gt;<a class="code" href="class_voodoo_shader_1_1_core.html#ade70edb7133b2d31e398d184e3d89873" title="Retrieve the Adapter attached to this Core.">GetAdapter</a>();
<a name="l00050"></a>00050 
<a name="l00051"></a>00051                 <span class="keywordflow">if</span> ( !adapter )
<a name="l00052"></a>00052                 {
<a name="l00053"></a>00053                         <a class="code" href="_meta_8hpp.html#a3ea21531e84c90ff57c243eef463266b">Throw</a>(<span class="stringliteral">&quot;Voodoo Core: Parent Core has no Adapter.&quot;</span>, this-&gt;<a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#a1c9c62ade60d15aa0c086b4d45e698a4" title="A constant reference to the parent VoodooShader::Core.">mParent</a>);
<a name="l00054"></a>00054                 }
<a name="l00055"></a>00055 
<a name="l00056"></a>00056                 ShaderVector::iterator start, current, end;
<a name="l00057"></a>00057 
<a name="l00058"></a>00058                 start = this-&gt;<a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#a041e88f50af158ae938aab437b2e8079" title="A vector containing the list of shaders to render, in order.">mShaders</a>.begin() + size; 
<a name="l00059"></a>00059 
<a name="l00060"></a>00060                 <span class="keywordflow">if</span> ( count == -1 )
<a name="l00061"></a>00061                 {
<a name="l00062"></a>00062                         end = this-&gt;<a class="code" href="class_voodoo_shader_1_1_fullscreen_manager.html#a041e88f50af158ae938aab437b2e8079" title="A vector containing the list of shaders to render, in order.">mShaders</a>.end();
<a name="l00063"></a>00063                 } <span class="keywordflow">else</span> {
<a name="l00064"></a>00064                         end = start + count;
<a name="l00065"></a>00065                 }
<a name="l00066"></a>00066 
<a name="l00067"></a>00067                 <span class="keywordflow">for</span> ( current = start; current != end; ++current )
<a name="l00068"></a>00068                 {
<a name="l00069"></a>00069                         adapter-&gt;Bind(*current);
<a name="l00070"></a>00070                         adapter-&gt;DrawFSQuad();
<a name="l00071"></a>00071                 }
<a name="l00072"></a>00072         }
<a name="l00073"></a>00073 }
</pre></div></div>
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